0
Under review
Shaders should be able to auto-detect/read the scene's Skyshop skybox
Admin Edit: Changed title. Original title and post below:
how to use Image based lighting?
i using skyshop and use shader forger make a shader same the examples .run it i changeing sky materials ,but the object(shader forge shader) not work,nothing to seem it change colour.so have more info how to use shader forge shader contant skyshop
how to use Image based lighting?
i using skyshop and use shader forger make a shader same the examples .run it i changeing sky materials ,but the object(shader forge shader) not work,nothing to seem it change colour.so have more info how to use shader forge shader contant skyshop
Customer support service by UserEcho
Here's one way of using Skyshop assets:
It doesn't read from that by default yet, but it is a planned feature :)
Extended Skyshop support is coming soon - for now you'll have to do it manually
Sorry I can't seem to find a thread on how to integrate/use marmoset skyshop in shaderforge, let say I want to create a custom shader that supports marmoset skyshop?
At the moment you have to do it manually.