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Under review

Shaders should be able to auto-detect/read the scene's Skyshop skybox

mikichen 11 years ago updated by bhcmegstan 11 years ago 8
Admin Edit: Changed title. Original title and post below:

how to use Image based lighting?
i using skyshop and use shader forger make a shader same the examples .run it i changeing sky materials ,but the  object(shader forge shader) not work,nothing to seem it change colour.so have more info how to use  shader forge shader contant skyshop
Did you update the material too? The textures you assign in Shader Forge are the default values, but you still need to assign them in the material used in-game.

Here's one way of using Skyshop assets:


yes friend,same of this texture. check it   the 2 not change colour by sky
Ah! You mean adhering to the default Skyshop sky?
It doesn't read from that by default yet, but it is a planned feature :)
Extended Skyshop support is coming soon - for now you'll have to do it manually
really ! cant wating for :D  now i get it,thx
Hi,

Sorry I can't seem to find a thread on how to integrate/use marmoset skyshop in shaderforge, let say I want to create a custom shader that supports marmoset skyshop?
I don't think you can read from the skybox automatically at the moment. However, as soon as Marmoset release their next Skyshop update, you'll be able to read from it easily :)
At the moment you have to do it manually.