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Error: Depth Blend as Vertex offset Input mask
When you use the Depth Blend node as a mask to Vertex offset it didn't compile. I recently discover with a little help of a friend, the "sceneZ" varible is not defined inside the fragment shader when the shader forge attempt to compile.
I am posting some images of the nodes, the error and the shader itself.
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I've just run into the same problem as well.
Same here! Any help?