+1
Terminé
ColorMask Pass
I find myself having to hand edit shader code for a lot of my transparent shaders to add
Pass { ColorMask 0 }
Seems like this would be a useful check box to add in Blending maybe, so that you don't have to add it after every edit. I'm sure I'm not the only one who uses this constantly.
Solution
Solution
Terminé
This should already be there under blending, it's the third option. Just click all RGBA buttons
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This should already be there under blending, it's the third option. Just click all RGBA buttons