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Being able to use a metalness texture in the metalness input of the shader
Hi,
Unity standar shader allows to set a metalness texture so the same material can have metallic areas and non metallic ones.
I would love to be able to do it with shader forge, right now I can only use a float value for all the material
Thanks
Ibai
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You can already do this, just make a Texture node and plug in one of its channels into the metalness slot
Hi, thank you so much I just discovered it, actually I can use the other two channels to do more stuff :)
Cheers!!!
Customer support service by UserEcho
You can already do this, just make a Texture node and plug in one of its channels into the metalness slot