I seem to be running into a shader compile error with ShaderForge anytime I try to do anything with the Vertex Offset node.
Here's the setup:
I'm also a bit new when it comes to use this sort of thing, so I'm not sure if there's something completely stupid I'm doing here, but googling hasn't brought any results. Even if what I'm doing is incorrect I would expect ShaderForge to not allow me to hook the node into Vertex Offset.
At the very least the code does seem to suggest it's trying to reference a partZ variable that doesn't seem to exist inside VertexOutput
Shader error in 'Shader Forge/DecorProp': undeclared identifier 'partZ' at line 46 (on d3d11)
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