Flickering hue values
Hi! I don't know if this is the right place to ask for help, but I'll try. I have made a shader that randomizes the hue value on objects based on their position. But when I move or rotate the view in the editor or the camera in the game view some parts of the models flicker in different hues. Attaching a picture of node setup.
Thanks in advance!
Answer
This is likely just due to batching, which can be disabled in the shader settings
Hi thanks for the quick reply!
Disabling batching seems to fix the issue. I would really like to be able to batch these objects though :P Do you have any recommendations on how to get around this issue or any other method to achieve the same effect?
The culprit is the object position node. Find a way to get rid of that and yet get the same effect you want, and you've solved it :)
Customer support service by UserEcho
This is likely just due to batching, which can be disabled in the shader settings