+1
Exception after running game
Running Unity 5.3.5f1
ShaderForge window is open with a shader loaded. While the game is running and after the game is stopped, clicking the ShaderForge window brings up an exception
NullReferenceException: Object reference not set to an instance of an object
ShaderForge.SF_PassSettings.OnLocalGUI (Int32 yOffset, Int32 in_maxWidth)
ShaderForge.SF_Editor.DrawPreviewPanel (Rect r)
ShaderForge.SF_Editor.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
This prints out constantly and prevents the shader forge window from being moved or closed. A Unity restart is the only way I've found to get around this
Сервис поддержки клиентов работает на платформе UserEcho
I'm having this exact same issue, it's basically preventing me from using Shader Forge for longer than 2 minutes.