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Custom material inspector
Allow the user to change the ShaderForgeMaterialInspector by an new one in the main UI, and not by changing code. (CustomEditor "CustomMaterialInspector"). If I open again my shader, the code is automatically re-written by ShaderForge and so the CustomEditor line also.
Customer support service by UserEcho
This is under review. See here:
http://shaderforge.userecho.com/topics/114-changing-customeditor-value-in-sf/