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DX11 Displacement Pulling left/right in addition to up/down

bhale 8 years ago updated 8 years ago 3

I have a height map and a slider plugged into a multiply node plugged into DX11 Displacement. The tesselated geometry pulls left/right ina ddition to the wanted up/down. I would like to remove the left and right deformation and keep it stuck to the normal direction of the original mesh. Any ideas?

Answer

Answer
Completed

Multiply it by the normal direction

Answer
Completed

Multiply it by the normal direction

Added a Normal Direction node into the mix and it fixed the problem. Going to use this setup for 2d characters to add a little extra geometry for Leia 3d to work with.

Thanks thats what I ended up doing! ha

Must have posted at the same time.
Thank you for the quick reply.