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Leather high-gloss material issues
When the cortex more smooth gloss when the surface of the high points of light there will be some jaggies, using standard materials also have this phenomenon. Is there any way to solve this problem?
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This might help:
https://twitter.com/JoachimHolmer/status/657436624498880512
https://twitter.com/JoachimHolmer/status/730521542254174208
Originally from this talk from Alex Vlachos:
http://www.gdcvault.com/play/1021771/Advanced-VR (The section on geometric specular aliasing)
Thank you proposition, according to your suggestion, after the results came out into a dark recess of silver, but also the solution?
Customer support service by UserEcho
This might help:
https://twitter.com/JoachimHolmer/status/657436624498880512
https://twitter.com/JoachimHolmer/status/730521542254174208
Originally from this talk from Alex Vlachos:
http://www.gdcvault.com/play/1021771/Advanced-VR (The section on geometric specular aliasing)