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Exporting assets using SF shaders corrupts any project its added to
When I try to use a shader created in ShaderForge in a different Unity project, I get this error:
"Could not create a custom UI for the shader ... The shader has the following: 'CustomEditor = ShaderForgeMaterialInspector'."
I've also seen this in numerous shaders purchased from the Asset Store.
It appears there's something wrong with SF shaders that means they break if used in a project without SF?
I haven't seen any docs saying that SF shaders needs special extra steps. Also: I think you should do add something that makes this clear, e.g. a giant red button saying "You MUST click this button to export shaders before using them! SF Shaders won't work on their own", or similar.
Servicio de atención al cliente por UserEcho