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Denegado
See Behind object shader
Is there any way to create shader to see behind object?
Like this one >>>> http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse
Like this one >>>> http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse
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Is this possible now? If so how?
You can set the depth test of a shader to only draw behind objects, or you can use the stencil buffer to mask specific things