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À l'étude
Can't use vertex data in channel mix?
I'm trying to do splat mapping via vertex color data. Seems like this should be all fine and dandy, but channel mixer only accepts a vector3 or a vector4 (for RGBA mask).
Since vertex color can contain an alpha channel, I'm trying to use it as an input just like you'd use a splat map, but it seems like you can't create a vector4 with custom inputs, just manual ones.
There are 2 types of vector4 nodes but you can't assign values to any of them via nodes, only manually, and i don't understand why.
I tried to code it up, but i get a constant error code when i input it into the mask.
Error code http://pastebin.com/5i3XwDxf
Any help would be greatly appreciated.
Service d'assistance aux clients par UserEcho
Use the append node, and append RGB with A, and you'll get a float4
Although it's a bit weird that you're getting an error from it
I tried what you suggested, i'm getting the same errors.
http://pastebin.com/E847YYvc
I don't know what i'm doing wrong, here is the node:
As soon as i plug in either my custom node or the append note into the mask, the program just completely breaks and runs at 1fps, while getting 10 errors a second.
My vertex colors do have alpha.
Yeah that's not good, reopening this
The Acol property doesn't seem to show up even if i plug an RGBA Texture2D into the mask field, but it doesn't throw errors like it does with vertex colors.
I've looked at the advanced splatmap tutorial, i assume you could achieve the height blending effect 4 textures using channel blend + vertex colors + height maps?