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Under review

Real-time cubemap problem SF v1.27+

JVraven 8 years ago updated by Freya Holmér (Developer) 8 years ago 6

Hello. Yesterday I have updated SF from version 1.26 to v1.28. And I got a bug with blinking real-time cubemap. I render a few cubemaps and then use them as an ambient cubemap, reflection cubemap and so on in my materials. Now they started to disappear for some reason.

Youtube video


Scene window always ok. It happens just in game window

Even a simple cubemap doesn't work. It's just black in game window. And only two shaders have this problem: sea and sails but I can't find enything special inside them what could provide such bug.

Diffuse ambient light input in main node reacts to nothing. Even values 1 or 10. It always stays black. What could it be? Should I complitly recreate shader?

I found the reason of bug. In fact it is a bug of light wrapping. When something connected to LW input ambient color doesn't work at all.

I hope it will be fixed soon. Is anyone here? No?

Under review

I'll have a look at it for the next update