0
Fixed
NullReferenceException - SF window is across two monitors
Had the SF window straddling two monitors, and clicked Play - all of the nodes in the SF window disappeared and the console began shooting out hundreds of nullrefs:
NullReferenceException: Object reference not set to an instance of an objectShaderForge.SF_PassSettings.OnLocalGUI (Int32 yOffset, Int32 in_maxWidth) ShaderForge.SF_Editor.DrawPreviewPanel (Rect r) ShaderForge.SF_Editor.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Couldn't move or close the the SF window, had to restart Unity
Answer
Oops I should say this is in 1.28, upon reopening Unity I saw I wasn't updated. So that may no longer be a problem!
Customer support service by UserEcho
Yep, this has been fixed in 1.29 :)