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Under review

dx11 tessellation should respect the switch node

Brad Herman 10 years ago updated by Freya Holmér (Developer) 10 years ago 3
The switch node can't connect to DX11 Tessellation. I want to have a gui toggle to turn this on and off as some of our developers are on osx and some are on windows. Our target platform is windows. If any input is hooked into the DX11 Tessellation on a mac the shader just turns black. I just want to have a switch to go between vertex offset and DX11 Displacement and Tessellation.

Answer

Answer
Under review
I see. That's a trickier thing though, and will probably take quite some time to make, unfortunately.
Not a bug
You can't use DX11 tessellation on a Mac because it's only available in DirectX, which is owned by Microsoft, and thus only present on their own hardware (Xbox & Windows). The other platforms use OpenGL, which doesn't support tessellation yet, with Unity's current implementation. So, there's not much I can do about it
I'm not asking for DX11 on a mac, I'm asking for a shader to not try and use dx11 on the mac. i want it to fall back to vertex offset.
Answer
Under review
I see. That's a trickier thing though, and will probably take quite some time to make, unfortunately.