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Switch "Use B if A is empty"
Hi there.
I'm looking for something that works like Metallic texture in Unity Standard Shader. If I don't have a texture in MetallicGlossMap slot it gives me option to choose metallic value, but if there is a texture it disables values. I would love this kind of toggle/switch in SF.Thanks a lot!
Служба підтримки клієнтів працює на UserEcho