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Alpha clip issue with ambient occlusion.
I made a foliage sway material and I'm having an alpha clip sorting issue when I use the Ambient Occlusion camera effect (it works fine otherwise).
Here's a video of what's going on:
And here's my shader network:
The base color node is called "MainTex" and it's multiplied with a color node, which partially fixed the issue.
Any suggestions?
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