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Multiply Matrix node disconnects "A" input
On Shader Forge V 1.34. The "A" input of the multiply matrix node gets disconnected every time I open up a shader that has it connected.
Customer support service by UserEcho
On Shader Forge V 1.34. The "A" input of the multiply matrix node gets disconnected every time I open up a shader that has it connected.
Customer support service by UserEcho
This problem still persists since Version 1.18 (at least). It's annoying and makes debugging shaders definitely more complicated than it should be. Currently, I'm on Unity 5.2.5 with shader forge 1.25.
Invalid input in Matrix multiply
UnityEngine.Debug:LogError(Object)
ShaderForge.SFNCG_MatrixMultiply:Refresh()
ShaderForge.SF_NodeConnector:LinkTo(SF_NodeConnector, LinkingMethod, Boolean)
ShaderForge.SF_Link:Establish(SF_Editor, LinkingMethod)
ShaderForge.SF_Parser:LoadFromNodeData(String, Single, String&)
ShaderForge.SF_Parser:ParseNodeDataFromShader(SF_Editor, Shader)
ShaderForge.SF_Editor:InitializeInstance(Shader)
ShaderForge.SF_Editor:Init(Shader)
UnityEditor.DockArea:OnGUI()