0
No es un bug
Weird alpha effect
Hi! I'm trying to create a water shader. I'm using tesselation to subdivide it and then a displacement map to create waves. When the camera is between two waves, the water looks really weird as seen in the picture. I'm guessing it's got something to do with the transparency. Could i somehow make it so that the water is not seen through itself?
Respuesta
Respuesta
No es un bug
I figured it out. When I checked "Write to depth buffer" it worked as intended :)
Servicio de atención al cliente por UserEcho
I figured it out. When I checked "Write to depth buffer" it worked as intended :)