With the new 5.6 release, it seems like there is a whole lot more focus on lighting dynamic objects via light probes, but i can't find any information as to how one could make use of them within shaderforge.
I know you can enable them in the shader setting and that's fine, but i can't find anything that would give me options to mess with the lighting coming from them. They just seem to be applied after the shader does it's stuff, since multiplying lightcolor by any value doesn't make any difference in the object's lighting within the actual scene.
LightColor node doesn't seem to do anything with light probes.
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