+8
À l'étude
Unity 5.6 lighting mode Shadowmask does not work
If you use any lighting mode outside of Subtractive, all the baked lights and shadows disappear. This currently makes Shadowmasking and Distance Shadowmasking unavailable when using Shader Forge. If I replace the shader with the Unity Standard or Legacy Diffuse all of the baked information is visible.
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Is this something that I can fix on my own or does it requires a deeper change in Shader Forge?
Unfortunately I was forced to recreate all (still in the process) of my shaders with Amplify Shader since there are currently no solutions for this problem.
This is a known issue, and will be fixed in the next version. Apologies for the inconvenience!
Sorry to bump, but I'd love to hear some update on the matter if possible. Same issue happening in 2017.1.