+1
Fixed
Opening a shader takes a very long time
Hi, I noticed that after a couple hours intensively working with SF in Unity, a shader that used to take 25s to open right after I launched Unity can take up to 1m30s just to load.
It would probably end up taking even longer but that's when I got bored waiting (Unity is frozen while shaders load) and restarted Unity. This isn't a fluke by the way; I noticed this behavior always happen.
(I have a very fast CPU, graphics card, 16g of RAM and I'm on Windows 8 )
It would probably end up taking even longer but that's when I got bored waiting (Unity is frozen while shaders load) and restarted Unity. This isn't a fluke by the way; I noticed this behavior always happen.
(I have a very fast CPU, graphics card, 16g of RAM and I'm on Windows 8 )
Antwort
0
Antwort
Fixed
Freya Holmér (Developer) vor 11 Jahren
This has now been fixed in Beta 0.35 :)
This is a known issue, and a bit of a weird one. 1m and 30s sounds very long though - which version of SF are you running?
I'm using the latest public version (0.19). The shader itself is a tessellation one, using the mesh vertex alpha to blend between two sets of textures.
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