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Ikke en bug

Z-fighting issue with shader in Unity 5.6/SF 1.36

Peter Howell 7 år siden opdateret af Freya Holmér (Developer) 7 år siden 2

I'm currently using two models to create my main character.  One has a custom shader I built in Shader Forge to give a gradient effect while the other model is slightly offset with an Unlit/Color shader to give an illustrated effect.  


In Unity 5.5, there was no Z-fighting between the two models but after updating to Unity 5.6/SF 1.36, there is Z-fighting occuring between the two models.  I provided a video at this link to show what the issue looks like  (https://drive.google.com/open?id=0Bw4fgfepuUrHOFAtXy1BeEFzZFE) .  I appreciate any help you can give.

Svar

Svar
Ikke en bug

Glad it worked out!

Solved this by adjusting near clipping planes on the camera.

Svar
Ikke en bug

Glad it worked out!

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