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Unity 5.6.0p4 + SF 1.36 Asert

Joe 8 лет назад 0

We have updated to the latest version of SF 1.36 and recently upgraded our project to Unity 5.6.0p4 but we are getting an asset in Unity when ever we select a .shader file?


Error code:

NullReferenceException: Object reference not set to an instance of an object

UnityEditor.ShaderForgeInspector.ShowCompiledCodeButton (UnityEngine.Shader s) (at Assets/3rd Party/ShaderForge/Editor/InternalResources/Inspectors/ShaderForgeInspector.cs:334)
UnityEditor.ShaderForgeInspector.ShowShaderCodeArea (UnityEngine.Shader s) (at Assets/3rd Party/ShaderForge/Editor/InternalResources/Inspectors/ShaderForgeInspector.cs:294)
UnityEditor.ShaderForgeInspector.DrawUnitysInspector () (at Assets/3rd Party/ShaderForge/Editor/InternalResources/Inspectors/ShaderForgeInspector.cs:264)
UnityEditor.ShaderForgeInspector.OnInspectorGUI () (at Assets/3rd Party/ShaderForge/Editor/InternalResources/Inspectors/ShaderForgeInspector.cs:213)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1229)
UnityEditor.DockArea:OnGUI()


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