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Under review

Scene Color node crashes Unity 5.6.2f1 on Windows

Shadi Muklashy 7 years ago updated 7 years ago 3

I don't think I can replicate this on Mac, but on Windows any usage of the Scene Color node will hard crash Unity (5.6.2f1).

It seems to occur if I have cameras in the scene with HDR enabled.

Under review

Seems to work fine on my end. Did you get any errors in either the console or the crash log?

It does work for me in a new project as well - in my existing project, I get the crashes, so that's strange. It's a hard crash (as soon as I toggle HDR on in any camera in the scene if a scene color node is also present), and only on Windows. I'll paste the error.log and the Editor.log here, and at the bottom of the editor log are these lines. While not Shader Forge related, googling these lines led me to some other Unity users with similar crashes and the clue to disable HDR:


========== OUTPUTING STACK TRACE ==================
0x0000000140AE677F (Unity) GfxDevice::SetRenderTargets
0x0000000140BC2596 (Unity) GraphicsHelper::SetRenderTargets
0x0000000140B25C33 (Unity) GfxDeviceD3D11Base::GrabIntoRenderTexture
0x0000000140B8F14A (Unity) GfxDeviceWorker::RunCommand
0x0000000140B93E5F (Unity) GfxDeviceWorker::Run
0x0000000140B75060 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00000001411D49CC (Unity) Thread::RunThreadWrapper
0x000000007716652D (kernel32) BaseThreadInitThunk
0x000000007739C521 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========    


Editor.log

https://pastebin.com/kCVpNJSw


error.log

https://pastebin.com/n5MErdWL