+1
Lighting mask by texture from shader
Is it possible to block lighting on some pixels of the model using a texture mask from shader or distance node for example? As if the material is effected by shadowmap or cookie texture? I know this is some existing low-level feature, but is it possible to do something similar using Shader Forge? We really need this opportunity. Thanks.
Сервис поддержки клиентов работает на платформе UserEcho
In other words to make a part of model unlit