Outline Effect to Look Hand-drawn
Is there's no way to make a shaderforge outline look hand-drawn? It seems that the 'outline color' parameter doesn't accept alpha and 'outline width' only can create an even outline. How would I go about making a outline look as if it was done with pencil or ink (fluctuating width or some alpha in it's color?
Here's a good example of some nice outline effects:
https://www.assetstore.unity3d.com/en/#!/content/12465
Thanks also for creating shaderforge. It's really amazing!
Ответ
The current outline method in Shader Forge is very cheap and fast, but doesn't look as good as you can do with more specialized shaders. Keep in mind that most good looking outlines are applies as a post effect, not as a shader on every surface. I'd do some digging into to see how those shaders are structured, and work from there.
In any case, this isn't a feature request, so I'm closing the thread.
Glad you like SF regardless!
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The current outline method in Shader Forge is very cheap and fast, but doesn't look as good as you can do with more specialized shaders. Keep in mind that most good looking outlines are applies as a post effect, not as a shader on every surface. I'd do some digging into to see how those shaders are structured, and work from there.
In any case, this isn't a feature request, so I'm closing the thread.
Glad you like SF regardless!