+1
transform node Problem
I use the version 1.03 and create a worldpos node , connect xyz port to transform world2local,
then get this code,
float3 node_6534 = mul( _World2Object, float4(mul(_Object2World, v.vertex).rgb,0) ).xyz;
transform not support vector4, why not this code:
float4 node_6534 = mul( _World2Object, mul(_Object2World, v.vertex));
transform with the homogeneous coordinates.
then get this code,
float3 node_6534 = mul( _World2Object, float4(mul(_Object2World, v.vertex).rgb,0) ).xyz;
transform not support vector4, why not this code:
float4 node_6534 = mul( _World2Object, mul(_Object2World, v.vertex));
transform with the homogeneous coordinates.
Сервис поддержки клиентов работает на платформе UserEcho
Thanks in advance.