Shader error in 'Shader Forge/2side_standard': invalid subscript 'boxMax' at line 140 (on d3d11)
current I got this error, when I built for Universal Windows Platform In Unity 2017.2.0f2
Is there something to solve?
when I built to others platform (ex PC, Android), it worked. but only uwp doesn't working
"Shader error in 'Shader Forge/2side_standard': invalid subscript 'boxMax' at line 140 (on d3d11)"
"Error building Player: Shader error in 'Shader Forge/2side_standard': invalid subscript 'boxMax' at line 140 (on d3d11)"
Compiling Vertex program with DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1
Відповідь
Odd. It could be that box projection simply isn't supported on UWP. I would try disabling it for UWP specifically
thanks for replies, so looks like yet nowhere how to solve that, once I am making without using the shader codes. I hope so it fixed as soon as possible.
Служба підтримки клієнтів працює на UserEcho
Odd. It could be that box projection simply isn't supported on UWP. I would try disabling it for UWP specifically