Error initialising SF on Unity2017
when i tried to load up SF (v1.38) on Unity 2017 the window flashes up momentarily and then I get a console full of the below errors.
NullReferenceException: Object reference not set to an instance of an object
ShaderForge.SF_PreviewWindow.SetupPreview ()
ShaderForge.SF_PreviewWindow..ctor (ShaderForge.SF_Editor editor)
ShaderForge.SF_Editor.InitializeInstance (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.Init (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.InitEmpty ()
NullReferenceException: Object reference not set to an instance of an object
ShaderForge.SF_Editor.OnDestroy ()
UnityEditor.EditorWindow:Close()
ShaderForge.SF_Editor:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
IVe tried previous versions of SF on various versions of Unity and its the same on each one.
does anyone know of a work around?
Сервис поддержки клиентов работает на платформе UserEcho
This is an error specific to 2017.2 I believe. It was working in 2017.1.1 last time I tried.
Same is happening for me on 2017.2. No errors in console though, just no response from SF.
I really don't know why this keeps happening. It should be happening if you're on an older version of SF, but not on the latest. It seems to me that the asset store updater doesn't always properly update your assets :(