I've run into this bug in a couple different places (though never on my own machine) where a multiply node acting on a set of UV coordinates and constant seem to give much larger values than anticipated (in this case, the 2 is acting like something like 5.1 or so).
Demo shader here (though, I'm not 100% sure if this is consistently reproable): https://drive.google.com/open?id=0B5ggkqBwi9B0MkdFRmdGZDN3Ylk
Unity 5.6.1f1, SF 1.37
Any idea what this might be?
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