I'm working on a stylized game and I'm noticing a lot of issues that can be solved by BlendOp Max; but every time i compile my shader in shaderforge i have to manually edit the compiled code, otherwise i get a rectangle around my light's radius;
For some reason even with 1 light and a very simple shader that's lerping between 2 colors (with a clamped t), it creates this additive double-drawing of the shader, which is fixed by blendop max (it basically just uses the strongest light source instead of adding them up)
I know Amplify has this option in it already, but i like SF more. Would it be possible to add this?
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