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Supplied Shaderforge code not compiling correctly

moakley 7 лет назад обновлен 7 лет назад 2

Hi,


      The full code for Shaderforge that is now supplied with the install (1.38) doesn't seem to compile into a .DLL correctly. When I try to use the new compiled DLL it loads as far as the 'new/load' shader screen then crashes when I go into the shader editor itself (you don't have the node screen, but just the rendered shader in the top left hand corner. It then crashes, and reloads if I click on anything.

Here are the error messages I'm currently getting:

When first loading Unity with newly compiled ShaderForge.DLL installed:


NullReferenceException: Object reference not set to an instance of an object
ShaderForge.SF_Evaluator.Evaluate ()
ShaderForge.SF_Editor.OnDisable ()
UnityEditor.EditorWindow:Close()
ShaderForge.SF_Editor:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()



And when I try to run it and it crashes as I go into the shader editor itself:


IndexOutOfRangeException: Array index is out of range.
ShaderForge.SFPSC_Meta.DrawInner (UnityEngine.Rect& r)
ShaderForge.SFPS_Category.Draw (Single yOffset)
ShaderForge.SF_PassSettings.OnLocalGUI (Int32 yOffset, Int32 in_maxWidth)
ShaderForge.SF_Editor.DrawPreviewPanel (Rect r)
ShaderForge.SF_Editor.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)


Any suggestion on how to fix this would be gratefully received.

Thank you in advance,


             Mike

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What version of Unity are you using, and does the same issue happen in a new project?

Hi Joachim,


                      I'm compiling it to be used in Unity 5.6.2p4 at the moment. I've not tried it in a new project yet, I'll do that now and let you know.


Thanks,


               Mike

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