I'm not sure what you mean - as far as I know, UV channels are separate from tangents and bitangents. UVs are commonly used when generating tangents on import/export, and bitangents are derivative of that and the normals. They're still on a per-vertex basis in the mesh data, not per-channel
I'm not sure what you mean - as far as I know, UV channels are separate from tangents and bitangents. UVs are commonly used when generating tangents on import/export, and bitangents are derivative of that and the normals. They're still on a per-vertex basis in the mesh data, not per-channel