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Unity: Shader with Fresnel Effect for Gear VR, S8, Single Pass Rendering

Carsten Busold 6 years ago 0

Hello!


We have a very specific problem with a shader that worked fine for a long time since we upgraded to Unity 5.6.5 with oculus utilities 1.24. We use a Fresnel Effect for Emission in our Shader, and when we use Single Pass Rendering larger objctes start flickering on our Gear VR Build on S8 (not in the Editor).


Any idea what we can do to fix that? I can provide a test project, apk or the shader if needed.


Greetings,

Carsten Busold