0
Fixed
Skewed horizon on Cubemap
Good afternoon! When creating shaders Cubemap for use as skybox obtained littered the horizon. At the attached screenshot red line is the line of the horizon.
Customer support service by UserEcho
And what about Negate, I, honestly, do not understand how to use it.
The node requires some kind of input parameter and output this to the DIR CubMap not connect.
Viewing the help (http://acegikmo.com/shaderforge/nodes/?search=Negate) didn't help.
Sorry for broken English.
Cubemap[DIR] <-- Negate <-- View Direction