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"Compile shader" button always yellow

Gorn 8 years ago updated 8 years ago 2

I don't know if it's a real bug but if I add the Texture Asset node to the shader, the button Compile shader is always yellow.

Anyway there are no warnings in the Unity console and the shader seems to work fine.


- New Shader

- Lit (PBR), but the others too

- Add Texture Asset node to the Texture 2D one


If I delete it, the button come back green.


I forgot, SF 1.26 and Unity 5.3.1f1 (64-bit)

Ok, after some "test" I find out that it happens only when Real-time node rendering is turned on.