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Opacity is Culling in Scene/Game Views?
I always get this problem whenever I want to put Opacity on my shaders.
(Side note, the stock Standard shader (Unity 5), Fade, doesn't give these errors.)
In these screenshots, I slightly zoom in/out the camera, and I get all these different visual bugs
I'm not doing anything special for the Opacity besides a direct Value node. I've tried messing around with disabling Auto Sort and editing the offset, and writing to the Depth Buffer, but nothing seems to fix this.
I've looked around for anyone else who's had this same problem, but I've had no luck.
Thanks in advance!
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