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Completat
alpha fade based on distance from camera
I know this has been posted about before, but I can't seem to find a good answer (specifically a screenshot of what the shader forge would look like).
I'd like to just fade the alpha based on distance from the camera. How do I do that?
I'd like to just fade the alpha based on distance from the camera. How do I do that?
Answer
the UI of this UserEcho thing is much better than the forums though, I find it difficult to search the Unity forums for specific posts
Answer
Completat
Plug in Clamp01( 5 - depth ) into Alpha:
http://www.acegikmo.com/shaderforge/nodes/?search=Depth
http://www.acegikmo.com/shaderforge/nodes/?search=Depth
Customer support service by UserEcho
http://www.acegikmo.com/shaderforge/nodes/?search=Depth