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+4
Fixed
Deferred Light Map Support Shader Error
This is one of the few issues we're having with the package, so great job so far!! Here we go. When I enable lightmap support in my deferred pre-pass shader, the shader has an error in it. I can give a more complete image of the shader graph, but the shader works totally fine without lightmap support turned on.
Without
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With
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Errors
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Without
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With
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Errors
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Answer
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0
Answer
Fixed
Freya Holmér (Developer) 10 years ago
This should now work properly in 1.0
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Also, one other note. The shader works fine if nothing is plugged into the specular or gloss channels.
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This is also blocking my team on creating a few shaders that use vertex offset and gloss/spec since we're currently forced to make them forward rendered, which breaks them in a deferred rendering environment on some machines.
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Under review
The lightmapping system is going to be rewritten for the next update, so it should be fixed pretty soon
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Great to hear. Again, thank you for all your hard work. It's very, very appreciated!
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