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material function
Would be nice to have something similar to the Unreal 4 Material Function. So basically a way to put pieces of shader code that can be saved desperately. I have 2 water shader that blend 4 normal maps and height maps. One for below and one for above. Editing something in the shaders is quite shittie right now because I have to-do the same thing twice.
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Freya Holmér (Developer) 10 years ago
Duplicate of: http://shaderforge.userecho.com/topic/250416-user-defined-nodes-to-encapsulate-frequently-used-functions/
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Declined
Duplicate of: http://shaderforge.userecho.com/topic/250416-user-defined-nodes-to-encapsulate-frequently-used-functions/
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