0
Not a bug
Screen Position and Scene color
When "Screen Position" node is used as UV cordinates on a "Scene color" node the image is verticaly flipped on my PC but not on my colleagues MAC.
And when "Screen positions" is used as UV on an "Texture 2D" node the material looks as expected in the preview but renders white in the scene.
I think this is a bug, and I hope this is the fight forum for it. Cheers =)
And when "Screen positions" is used as UV on an "Texture 2D" node the material looks as expected in the preview but renders white in the scene.
I think this is a bug, and I hope this is the fight forum for it. Cheers =)
Customer support service by UserEcho
Still it was wied that it looked different on the Mac <.<
But thanks a lot, love this tool =)
Mac renders using OpenGL, and Windows defaults to DirectX, but you can switch to OpenGL on Windows as well.
And glad you like SF :)
Here is a fix for the issue, the 'Flipper' method will flip the input around if UNITY_UV_STARTS_AT_TOP has not been defined.
@Joachim I've only run into this issue using Scene UV's. Any other places I should look out for this? If not, maybe its worth having this built in to the Screen Pos node?