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Code node and dx11
My shader is breaking when we use direct X11 tessellation and a code node. Are code nodes not compatible with direct X11 only shaders?
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All the math is pretty basic, just a lot easier in code. So yes I'm going into a dx11 hook.
dx11 tessellation just has a user value going in.
This simple network works:
This one hangs shader forge if I connect that green Out to the Tex input. Just trying to pass a sampler2D in and out.
If I don't have sampler2D as the output it won't hang shader forge, however we get broken magenta shader.