Refraction output can't be modified in sample shader
Hi, was just trying to play around and learn about refraction by playing with your sample refraction shader in the examples.
When I break the node connection to refraction output, and then attempt to-reconnect it, it refuses to connect. Even without modifying the existing node network. I try reconnecting the Multiply back to Refraction and it just doesn't work.
Not sure if this happens all the time with the refraction output, but thought you would like to know.
Answer
This is quite an odd issue where the node connections lose their output type/component count when you open them, so it's not just the refraction shader! A workaround is to reconnect the inputs of the node(s) before the node that connects to the refraction
This is quite an odd issue where the node connections lose their output type/component count when you open them, so it's not just the refraction shader! A workaround is to reconnect the inputs of the node(s) before the node that connects to the refraction
Edit: This is now fixed in Alpha 0.12 :)
Customer support service by UserEcho
This is quite an odd issue where the node connections lose their output type/component count when you open them, so it's not just the refraction shader! A workaround is to reconnect the inputs of the node(s) before the node that connects to the refraction
Edit: This is now fixed in Alpha 0.12 :)