
0
To nie jest błąd
Screen space vertical gradient per object
Hello,
I created a shader to have a constant vertical gradient per object (object position and rotation independent).
The shader works perfectly as long as there is only one object using it. If I duplicate the object, the shader "breaks".
Any idea?
Thank you,
Cedric

I created a shader to have a constant vertical gradient per object (object position and rotation independent).
The shader works perfectly as long as there is only one object using it. If I duplicate the object, the shader "breaks".
Any idea?
Thank you,
Cedric

Odpowiedź

0
Odpowiedź
To nie jest błąd
Freya Holmér (Developer) 10 lat temu
I don't think it has anything to do with the amount of objects, it's probably depending on where it's located relative to the screen. In any case, this is more of a question for the forums, try asking there :)

Odpowiedź
To nie jest błąd
I don't think it has anything to do with the amount of objects, it's probably depending on where it's located relative to the screen. In any case, this is more of a question for the forums, try asking there :)
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