+1
Under review
SSAO and Opacity Clip
Hello
Please tell me how to make the work of the standard assets SSAO, together with transparent shader.
with opacity everything works as it should, as soon as I add transparency ssao off. With standard shaders everything works as expected.
Answer
I have the similar problem with opacity clip and standart SSAO. May be I do somthing wrong. Is there a way to solve this with help of shader properties or it's a bug?
Answer
Under review
There's a longstanding issue of vertex offset and clipping needing custom depth rendering for post effects.
It can sometimes be fixed using specific naming and node setups though, as per this comment: http://shaderforge.userecho.com/topics/693-alpha-clip/#comment-2666
It is strange. But when I replaced a part of nodes by code node. Wich creates a mask for drawing wood scratches, problem disappeared.But in the fact nothing haven't changed in shader logic. It's just like a miracle because I can't explane it.
Customer support service by UserEcho
There's a longstanding issue of vertex offset and clipping needing custom depth rendering for post effects.
It can sometimes be fixed using specific naming and node setups though, as per this comment: http://shaderforge.userecho.com/topics/693-alpha-clip/#comment-2666