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Bumb-map Shadows or Horizon map shadows
Hi, I'm interested in your plugin (I'll be your customer most probably by the end of the month =) , Ican't wait to work with SF), though I have a question, is it possible (and would it be relatively easy\performative) to simulate real time self shadows for textures provided of albedo - normal - tessellation\displacement textures ?
I post an example image of a simple cube with parallax\tessellation ready texture and self shadows.
images
Thank you very much.
P.s. I could not find a forum for general questions, I apologize if I'm posting in the wrong place.
I post an example image of a simple cube with parallax\tessellation ready texture and self shadows.
images
Thank you very much.
P.s. I could not find a forum for general questions, I apologize if I'm posting in the wrong place.
Customer support service by UserEcho