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Ikke en bug

additive alpha

vincent 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 6

Hi, when I put the Blend Mode of a shader to Additive the alpha can only be controlled through the emission slot. (Don't know if it is a bug or just the way it is.) The only thing is that the alpha slot is not grayed out so it looks use able. 

Svar

Svar
Ikke en bug
Ah, that's a good point, perhaps it should be greyed out :) Will polish this behaviour in the coming beta

Edit: On second though, you might want to be able to write to the alpha channel for special effects, even when using additive, so I will keep it as is! Thanks for the suggestion anyhow.

Planlagt

Ah, that's a good point, perhaps it should be greyed out :) Will polish this behaviour in the coming beta

+1

You could just multiply your alpha with your texture in additive mode as a temp fix

I have a material that does something like HDR , so when you are inside a structure and look outside everything looks over bright and the material fades when you get closer. So in this case I don't use a texture;) But thx anyway:)

Doesn't have to be a texture, can be a color or value as well. Multiply your emission with a slider from 0-1 and see what happens when you drag it :)

This will do it based on the distance; don't need a slider;P

Thats pretty cool :)

Svar
Ikke en bug
Ah, that's a good point, perhaps it should be greyed out :) Will polish this behaviour in the coming beta

Edit: On second though, you might want to be able to write to the alpha channel for special effects, even when using additive, so I will keep it as is! Thanks for the suggestion anyhow.

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