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Not a bug
Forward lighting no good for overlapping alpha-blended 2D meshes
Forward lighting isn't a good match for meshes with overlapping tris with an alpha-blended texture (and no z-buffer writes).
Does ShaderLab have a more appropriate lighting for this situation? like lighting that's not on a separate pass. Maybe Vertex Lighting?
Answer
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Answer
Not a bug
As far as I know, there's not really a straightforward solution to this. (Also, I'll close this as it isn't a bug in SF)
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Ah right. Sorry to bother.
I guess I'll resort back to using fixed function shaderlab.
No idea how to use any sort of even non-directional Vertex Lighting with ShaderForge.
Customer support service by UserEcho
As far as I know, there's not really a straightforward solution to this. (Also, I'll close this as it isn't a bug in SF)